What about creating game packages to be put in the SD? Well, this is for another tutorial! Uploading games in debug mode to uSVC This entry will be used to test the games. A window like that one below should appear:Ī new entry, named “USVC Debug UPLOAD” should appear on the menu “Tools”.
#AVR STUDIO 5 TUTORIAL INSTALL#
This is of course a false positive! Setting up Atmel StudioĪfter you download and install Atmel Studio from Microchip’s website, you should download and install BOSSA 1.91 or later from here: (e.g. Please note, that some antivirus might recognize uchip_driver_installer.exe as a virus, due to their too much sensitive heuristic configuration. In the drivers/ subfolder find and execute uchip_driver_installer.exe.Download the latest uChip package from here.
If you use Windows 10, no drivers are required. However, before we start coding, we need to setup everything, and in particular our main development tool for uSVC: Atmel Studio 7.
The experienced developers are also encouraged to analyze the project to already understand how it works (beginners: we will explain it later!), and the different debug and release settings, with particular emphasis on the linker script. In this way, you don’t have to do all the tedious settings, each time, from scratch. In the last news, we provided you with a template project, which already has the kernel library and essential files, as well as the compiler settings and linker script. Instead of discussing and explaining a lot of functions, our opinion is that starting with a step-by-step example is the best way to get into uSVC programming.